Fablehaven

Fablehaven  

Fablehaven book cover
Author(s) Brandon Mull
Country United States
Language English
Genre(s) Fantasy
Publisher Shadow Mountain
Publication date July 30, 2006-March 23, 2010
Media type Print (Hardback & Paperback)

Fablehaven is The New York Times' best-selling children's literature fantasy series written by Brandon Mull.[1] The book series, which includes Fablehaven, Fablehaven: Rise of the Evening Star, Fablehaven: Grip of the Shadow Plague, Fablehaven: Secrets of the Dragon Sanctuary, and Fablehaven: Keys to the Demon Prison, is published by Shadow Mountain in hardcover and Simon & Schuster in paperback.

Contents

Premise

Fablehaven is a secret nature preserve protecting beings of myth and legend from the outside world. The current caretaker, Stan Sorenson, describes it as "a refuge for mystical creatures". Those who live in this large sanctuary, mortal and magical, must abide by a treaty of rules. The most common rules are focused upon "the law of the harvest" or "the law of retribution" meaning, you reap what you sow. It is described in the book as, "mischief for mischief, trouble for trouble, magic for magic." If this law in the treaty is broken, you lose the magical protection it provides, allowing for retaliation, which is essentially what drives the plot through the first book. There also exist magical borders that keep most mystical creatures within the preserve, but out of certain domains. The caretaker's house and grounds are within one of these protective boundaries. However, some of these borders dissolve on certain nights, allowing frightening creatures to roam free on the grounds, one of which - Midsummer Eve - occurs in the first book.

Plot

The series begins as 13-year-old Kendra and 11-year-old Seth Sorenson are traveling to their Grandpa and Grandma Sorenson's house while their parents are away on a 17-day Scandinavian cruise. When they get there, they also meet Dale, a relative, and Lena, the housekeeper. Grandma Sorenson is "mysteriously" missing. Grandpa Sorenson does not tell Kendra and Seth about Fablehaven being a secret preserve for magical creatures at first, but instead sets up a rather complex puzzle involving six keys and a locked journal for Kendra to solve. Once Kendra unlocks the mostly blank journal, she discovers the words "drink the milk". She and Seth drink the magical milk which opens their eyes to see a whole new, mystical world full of the magical beings of Fablehaven such as defeating an evil witch and a powerful demon, defending the preserve from an evil society, stopping a plague that changes creatures of light into creatures of darkness, and ultimately, protecting the world from a hoard of imprisoned demons. Kendra, Seth, and the Knights of the Dawn must race the Society of the Evening Star to secret preserves across the globe to grab the Keys to the great demon prison, Zzyzx, and prevent the Society of the evening star from achieving its goal. On their journeys, Kendra and Seth are betrayed time and again, so much that they are wary of every stranger and worry about each other's loyalty.

Motifs

Magical Creatures
Fablehaven is home to a wide variety of magical creatures. Both creatures of light, such as fairies, nymphs, satyrs and centaurs, and dark or inherently evil beings, such as trolls, goblins, ogres, imps, and a few demons live on the preserve. A magical treaty protects all creatures, including humans outside creatures' domains, so long as the laws of the treaty are kept, the humans and magical beings are safe. Grandpa Sorensen explains to Kendra and Seth that some creatures are helpful, like Hugo the golem, and some are mischievous, but playful, like the satyrs. But he warns them that none of them are good in the way we think of good, and many of them are dangerous and will kill them if they could.
Magical Items
Many Magical Items are used in the series, most of which are introduced in the second book. They range from the simple but interesting, such as a silver ball with a distractor spell on it, to the amazingly powerful, such as the 5 magical artifacts hidden on the 5 secret preserves, which if used together would unlock the demon prison.

Books

# Title Released
1 Fablehaven July 30, 2006
2 Fablehaven: Rise of the Evening Star May 31, 2007
3 Fablehaven: Grip of the Shadow Plague April 21, 2008
4 Fablehaven: Secrets of the Dragon Sanctuary March 24, 2009
5 Fablehaven: Keys to the Demon Prison March 23, 2010

Fablehaven

The story begins with Kendra and Seth going to visit their grandparents in Connecticut while their parents take a 17 day cruise without them. At first the siblings entertain themselves with an attic full of interesting books and toys, and a pond-like swimming pool surrounded by hummingbirds, brightly colored-butterflies and exotic dragonflies. But soon their attentions wander to the forbidden forest that surrounds their grandparent's house. When Kendra discovers a book entitled Journal of Secrets and follows the directions to "Drink the milk" a whole new hidden and amazing world is revealed to the siblings at Fablehaven. Kendra and Seth find out quickly how dangerous this new magical environment is when rules are broken, thrusting them into the middle of a fight for the sake of the world.

Book Cover

For centuries mystical creatures of all description were gathered into a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite.

Kendra and her brother, Seth, have no idea that their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws keep relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken -- Seth is a bit too curious and reckless for his own good -- powerful forces of evil are unleashed, and Kendra and her brother face the greatest challenge of their lives. To save their family, Fablehaven, and perhaps even the world, Kendra and Seth must find the courage to do what they fear most.

Fablehaven: Rise of the Evening Star

The second book returns us to the Sorenson siblings the following year, where a strange new student has infiltrated the school in disguise, causing mischief and Kendra is the only one who can see the charade. The Society of the Evening Star, an ancient organization determined to overthrow magical preserves and use them for their own intents and purposes, is on the move and is determined to infiltrate Fablehaven. New characters are introduced who mentor Kendra and Seth with their knowledge of magical potions, animals, and items. In addition, these three specialists have a more perilous assignment—find an artifact of great power hidden on the grounds. When the Evening Star pervades the gates of Fablehaven, it is assumed that someone inside the preserve is a mole and a traitor. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world.

Book Cover

At the end of the school year, Kendra and her brother Seth find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists -- a potion master, a magical relics collector, and a mystical creature trapper -- to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power. Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble?

Fablehaven: Grip of the Shadow Plague

The third book starts where the second book ended, during the same summer of their second year at Fablehaven. Seth discovers that someone, or something, has released a plague that transforms beings of light into creatures of darkness. For the first time, some of the main characters visit another magical preserve, as another hidden artifact must be recovered from Lost Mesa in Arizona. New friends are introduced and new magical creatures of light and darkness are confronted, and hard sacrifices made.

Book Cover

Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long.

In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice-but is he a traitor? Inside the Quiet Box, Vanessa might have information that could lead to a cure-but can she be trusted?

Meanwhile, Kendra and members of the knights of the Dawn must journey to a distant preserve and retrieve another hidden artifact. Will the Society of the Evening Star recover it first? Will the plague eclipse all light at Fablehaven?

Fablehaven: Secrets of the Dragon Sanctuary

Things are heating up between the Knights of the Dawn and the Society of the Evening Star, who turn to kidnapping Kendra in an attempt to discover secrets. The race to obtain the 5 magical artifacts continues, and leads the Knights, and the Sorensons, to a deadly dragon Sanctuary called Wyrmroost. They face bigger challenges than they've ever faced before, including negotiating with a wizard, an enormous evil dragon, and the biggest giant in the world.

Book Cover

Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans.

Reading in Patton's Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts. In order to retrieve it, the Knights of the Dawn must enter a death trap -- a dragon sanctuary called Wyrmroost. The mission cannot proceed without stealing a sacred object zealously guarded by the centaurs. Anybody seen Seth?

The race is on to acquire all five of the artifact keys to the great demon prison. Will the Knights of the Dawn conquer Wyrmroost? Who can stop the Sphinx? Can Vanessa be trusted to help? What artifact will be found next?

Fablehaven: Keys to the Demon Prison

The final book in the series has the Sorenson siblings traveling to different preserves around the earth in the attempt to secure the remaining magical artifacts before the Society gets them. A powerful new ally joins the fight, but deadly new enemies also add to the escalation. The conflict separates Kendra and Seth who take on different missions, each extremely dangerous and exciting. They finally reunite just before the Knight's confrontation at Zzyzx, and the opening of the demon prison. An unexpected event operated by the Fairy Queen was their only hope to save the world.

Book Cover

Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx's designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison.

Reception

The series has enjoyed positive reviews by critics. With the release of the third book, the series was awarded a spot on the New York Times top ten best selling children's series list. With the release of the fifth book, the series reached as high as 4th on the list.[2]

Obert Skye, the author of Leven Thumps and the Gateway to Foo - "Imagination runs wild in Fablehaven. It is a lucky book that can hold this kind of story."[3]

The New York Times - "Mull's story offers unexpected twists and entertainingly scary creatures."[4]

Columbia Daily Tribune - "This story is so compelling and so well written you’ll find its magic working on you as well, completely taking over your ability to put the book down, even for a moment. Mull has an extraordinary writing ability."[5]

Orson Scott Card - "At first glance, Fablehaven looks like a book for kids; but, like Harry Potter, Fablehaven can be read aloud in a family with as much pleasure for grownups as for children. And solitary adults who pick it up for their own enjoyment will be well rewarded. Do yourself a favor, and don't miss the first novel by a writer who is clearly going to be a major figure in popular fantasy."[6]

Christopher Paolini, author of Eragon said, "The Fablehaven books are so entertaining that I read the first three in a single sitting. They kept me turning the pages until 4:40 in the morning. Each book was better than the last! Brandon Mull is a talented new fantasy writer, and I can't wait to read more from him. The world he has created is deep, intriguing, magical, and full of surprising discoveries and unexpected dangers. I especially liked his two main characters, Kendra and Seth. They both act like real people, and unlike many fictional siblings, they help and support each other when they're in trouble. The Fablehaven series is one of the most enjoyable fantasies I've read in the past few years. I only wish I could have read it when I was ten or twelve."[7]

BookReview.com - "Where have all the fairies gone? To Fablehaven of course! A preserve for magical creatures awaits your visit in Brandon Mull’s fantastical, wonderful book, “Fablehaven.” Look out J.K. Rowling; the fantasy genre has an outstanding new author to embrace!"[8]

See also

References

External links